

A tense, atmospheric adventure that relies on puzzles and plot instead of combat or chase sequences Solve puzzles and challenges reminiscent of escape-the-room games in a variety of unsettling and bizarre scenarios Uncover three different endings, and dig to the heart of the mansion and the strange secrets it and your captors hold Escape a deadly mansion filled with dangerous traps, and rescue Alex’s fellow captives. Rely on brains over brawn to help Alex survive, but beware - not everyone might make it out alive. Inspired by the look and feel of classic horror games, The Tartarus Key serves up a mystery filled with twists and turns, and more than a few deadly surprises. If she wants to escape alive, along with the other captives she discovers, she’ll need to use her wits in this adventure thriller. so why has she suddenly woken up in this strange mansion? All the doors are locked by bizarre puzzles and traps, there are cameras following her every move, and she keeps thinking she sees. The Tartarus Key is coming, ominously, "soon".The last thing Alex Young remembers is being at home alone in her apartment. Sending me off to do all the dirty work myself. And I'll tell you what, I don't bloody trust that Torres. The mansion looks like it's a pretty big place, too, and my guess is that all the captives will be there for some secret reason that you'll uncover in the game. You might not be entirely on your own, though, as the Steam page hints at other captives, plural, and if you don't save them from the grim traps they're in then they'll die. The idea that you're isolated, while having a tether to the world via your walkie-talkie, is an excellent device for building tension, as we have seen tried and tested in sad trees hike 'em up Firewatch. Your companion is also suspicously now unable to travel with you - which is a good way to ensure you, as the intrepid player, are on your own for the rest of the game. Once you escape your room, you make your way down to a kind of home base area on the lower floor, which is next to a fireplace and some suspiciously dust sheet-covered statues. The trailers released so far show glimpses of more complicated puzzles and different locations, too.

Lighting in particular is put to good use in The Tartarus Key, creating a sort of artificially low draw distance in some areas that, even if there isn't going to be a monster chasing you, constantly makes you think there might be. This is a concept that, for a retro-style horror game, I can more than get behind. There's a lot to suggest some puzzles will be less about puzzling and more about freaking your nut and creating atmosphere. Your remote companion, a private detective named Torres, theorises this is all a kind of sick, Saw-esque game (although she doesn't use Saw as a reference) to entertain a rich weirdo. In the bedroom next door, you've to find different coloured bottles and put them on a shelf in the right order. In the first room, the aforementioned study, it means hunting around to find postcards and decoding the messages on them. The order of the day is escape, which means solving puzzles to find the key.
